Just a quick update on the progress of the secruity system in my film, Nearing the end of the film Newton will have to navigate his way through a lazer field. The lazers them selves are 2 pieces of simple cylyndrical geometry placed inside each other, one with a 35% transperancy so it is visable and the room lights react when they cross, and the other has a glow applied to it but the geometery source itself is hidden.
As we all know Maya can be rather moody, CRASH and simply refuse to comply with any of your wishes, and this has never been such a problem as when I am asking the programme to work with fur maps. (for baldness, direction length ect) This began to get me very annoyed as Maya, would never find the maps, load the wrong map, design its own maps and of course, Crash! So I decided to avoid maps at all costs, the most important aspect of the appearence of the fur (besides from the shape of the strands themselves) would be the direction/baldness of the fur. The placement, size and angle of the UV segments within the UV 1-1 Space can offer complete control of the aforementioned aspects of the strands/hair. Without the need to create seperate maps. Unfortunatly this does not apply to length which still creates random clumps and baldpatchs every time I click the length button that require an ENTIRE SYSTEM RESTORE to remove, I would upload a picture but i do not want to have to go through that again :(
I'm not very well educated in the world of architecture, but I do have a certain appreciation for it and my personal favourite architect would be Delugan Meissl of Associated Architects, who designed the Porsche Museum in Stuttgart.
Very simple angular designs using plain walls that rely on natural light to fill the room and provide the atmosphere.