Friday, 2 March 2012

This may look weird or like automatic mapping to begin with but...........

As we all know Maya can be rather moody, CRASH and simply refuse to comply with any of your wishes,  and this has never been such a problem as when I am asking the programme to work with fur maps. (for baldness, direction length ect)  This began to get me very annoyed as Maya, would never find the maps, load the wrong map, design its own maps and of course, Crash!  So I decided to avoid maps at all costs, the most important aspect of the appearence of the fur (besides from the shape of the strands themselves) would be the direction/baldness of the fur.  The placement, size and angle of the UV segments within the UV 1-1 Space can offer complete control of the aforementioned aspects of the strands/hair.  Without the need to create seperate maps.  Unfortunatly this does not apply to length which still creates random clumps and baldpatchs every time I click the length button that require an ENTIRE SYSTEM RESTORE to remove, I would upload a picture but i do not want to have to go through that again :(

UV design,
The final facial texture.

No comments:

Post a Comment